2010

Table Of Contents
The plane is a NURBS plane with more patches concentrated in the center.
This is so you can see more detail in the center and less detail as the ocean
extends to the horizon.
Because interactive shading would slow down playback, the shading is turned
off for the surface.
Adding a preview plane to an ocean
Because shading is turned off for the ocean plane, you need a preview plane
to see displacement and shading in the hardware render. Displacement changes
the surface of the ocean plane so you can see the different wave heights.
To add a preview plane to the ocean
1 Dolly back in to the center of the plane.
2 Select Fluid Effects > Ocean > Add Preview Plane.
Maya creates a preview plane that interactively shows the displacement
of the ocean on a shaded patch of ocean. You can scale and translate it
to preview different parts of the ocean. This plane does not appear in
renders.
3 With the preview plane still selected, choose the Scale Tool (Hotkey: r)
and make the patch bigger by dragging the center scale box to the right.
Make it approximately 25 times bigger. (Look at the scaling numbers in
the help line.)
4 Play the simulation using the playback controls at the bottom of the
Maya window.
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