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Table Of Contents
Beyond the lesson
This lesson introduced you to the Fuel and Temperature fluid properties. You
learned how to:
Combine Fuel, Density, and Temperature to create a dynamic explosion
effect.
Add property values to a container by painting them.
Paint in a 3D container.
You can control how quickly the reaction takes place during the simulation,
the temperature required to start the reaction, how much heat and light the
reaction releases over time, and other aspects of the reaction using the
attributes in the Fuel section under Contents Details in the fluidShape Attribute
Editor.
For a more realistic look, you can also texture the fluid using the built-in
texturing attributes in the Textures section.
For more information on Fuel and texturing attributes, see Fluid Effects in the
Maya Help.
Lesson 4: Creating an ocean effect
Introduction
An ocean effect is defined by a plane with an ocean shader assigned to it.
Ocean effects are not created with fluid containers like the dynamic and
non-dynamic fluid effects you created in the first three lessons.
Beyond the lesson | 819