2010

Table Of Contents
Beyond the lesson
This lesson showed you a basic technique for creating non-dynamic fluids.
While creating the effect, you learned how to:
Create a 3D fluid container of a specific resolution and size.
Add predefined gradient contents to the container to create a non-dynamic
fluid.
Texture the contents of the fluid using the built-in fluid texturing
capabilities of the fluidShape. (You can also texture dynamic fluids using
the same techniques.)
To make the texture move, you would keyframe the Texture Time attribute
in the Textures section of the Attribute Editor. For details on keyframing
attributes, see the Maya Help.
You modified several texture attributes in this lesson, but there are many more
attributes for customizing textures. Also, note that the non-dynamic effects
you can create using texturing are not limited to clouds. Here are some
examples:
To learn more about how to use texturing and other fluid attributes, study
the Fluid Effects examples that are included with Maya (Fluid Effects > Get
Fluid Example) and look at the Notes section at the bottom of the Attribute
Editor for example fluids. It includes information about the selected effect,
pointing out the key aspects of its construction.
For further information on Fluid Effects, see the Maya Help.
Beyond the lesson | 809