2010

Table Of Contents
5 Change the look of the texture by setting the following texture attributes:
Amplitude: 0.5
Depth Max: 4
Decreasing the Amplitude makes the areas with low Density more
transparent and the areas with high Density more opaque.
Increasing Depth Max adds detail. Increasing it will also increase render
time.
6 Stretch the texture in the X direction by changing the X, Y, and Z
components of the Texture Scale to 2, 1, 1.
7 Change the following Billow texture attributes to make the billows less
dense, more spotty, and with randomly different sizes.
Billow Density: 0.6
Spottyness: 2.0
Size Rand: 0.40
Texturing the contents of a fluid container | 805