2010

Table Of Contents
Adding fluid to a container
To make this a non-dynamic fluid, you add fluid property values to the
container that will stay constant over time. There are two ways to do this: add
these values to a static grid, or select a set of values from a list of predefined
gradients that come with Maya. For this lesson, youll use the latter method.
For a cloud bank, Density is the only property you need to definethe other
properties are typically used in dynamic solving.
To add fluid to the container
1 Dolly the scene view to see the entire container.
2 With the fluid container selected, show the Attribute Editor in the right
panel of Maya, and click on the fluidShape1 tab.
3 In the Contents Method section of the Attribute Editor, set:
Density: Gradient
Density Gradient: Constant
Set Velocity, Temperature, and Fuel properties to Off. (Theyre not used
in this effect.)
By setting the Density Gradient to Constant, you made all the Density
values in the container the samea value of 1. You can scale these values,
but otherwise, they cannot change.
Defining shader attributes for a fluid
The fluidShape has a built-in shader that you can use to modify color, texture,
and other attributes to give the fluid a particular look. In the next steps, youll
make the shader apply specifically to the Density values inside the container.
Adding fluid to a container | 803