2010

Table Of Contents
Beyond the lesson
This lesson introduced you to some basic concepts of dynamic fluids. You
learned how to:
Create an empty fluid container.
Emit fluid properties into the container to create a dynamic fluid effect.
Modify forces acting on the fluid container to change the behavior of the
contents of the container (Gravity and Turbulence).
Add color to a fluid by emitting color into the container.
Make a fluid collide with an object.
The hardware render of the simulation provided you with a fast, realistic
representation of the fluid. The final step would be to do a software render.
Although we looked at a 2D fluid, the same concepts apply to 3D fluids. In
the lessons that follow, youll work with 3D fluids and explore methods other
than fluid emitters for adding contents to a fluid container. Youll look at the
texturing capabilities that are part of the built-in shader. Youll also learn
about the Temperature and Fuel fluid properties and how you can use them
in your effects.
Beyond this, you can also:
Emit fluid from the surface of an object.
Give the fluid a hard surface (surface render) for a globby or lava-like effect,
rather than the soft, cloud-like surface you saw in this lesson.
Cache the fluid simulation for faster playback.
Deform an object with the force of a fluid.
For details on these topics, see the Fluid Effects information in the Maya Help.
800 | Chapter 16 Fluid Effects