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Table Of Contents
Creating a two-dimensional fluid container
You begin the lesson by creating a two-dimensional fluid container. The fluid
container is the basis for dynamic and non-dynamic fluid effects. As its name
implies, it contains the fluid effect. Fluids cannot exist outside a fluid container.
To create a two-dimensional fluid container
Select Fluid Effects > Create 2D Container.
Maya creates an empty 2-dimensional fluid container centered at the
origin in the XY plane.
Next, you add fluid to the container. To do this, you add values to the
container for specific properties of the fluid: Density, Color, Velocity,
Fuel, and Temperature. You can add any or all of these properties to create
a fluid effect. One way to put properties into a container is to create them
with a fluid emitter.
Adding a fluid emitter to a container
Fluid emitters create fluid property values and emit them into containers as
the simulation plays. The emitter controls the position, rate of emission, and
turbulence forces applied to the fluid properties when they are created. After
fluid property values are created, the attributes of the fluid container control
their appearance and behavior.
You can add multiple fluid emitters to containers. You move fluid emitters
the same way you move any geometry (for example, by setting keys).
To add a fluid emitter to the container
1 With the container selected, choose Fluid Effects > Add/Edit Contents >
Emitter.
Maya creates a fluid emitter called fluidEmitter1 and places it at the center
of the fluid container.
792 | Chapter 16 Fluid Effects