2010

Table Of Contents
Open water fluid effects Use shaders to create realistic wave motion on
large bodies of water.
This chapter includes the following lessons, which introduce you to some
basic Fluid Effects concepts:
Lesson 1 Creating a dynamic 2D fluid effect:
Introduction on page 791
Lesson 2 Creating a non-dynamic 3D fluid effect: Introduction on page
801
Lesson 3 Creating a dynamic 3D effect:
Introduction on page 810
Lesson 4 Creating an ocean effect: Introduction on page 819
Preparing for the lessons
To ensure the lessons work as described, do these steps before beginning:
1 Create a new scene.
2 If you have not already done so, copy the GettingStarted folder from
its installation location to your projects directory. Then, set the
GettingStarted directory as your Maya project. For more information,
see
Copying and setting the Maya project on page 25 in the Getting
Started with Maya guide.
3 Select the Dynamics menu set.
Unless otherwise noted, the directions in this chapter for making menu
selections assume youve already selected the Dynamics menu set.
4 Switch to shaded display mode for a hardware render view of the fluid
simulations (Shading > Smooth Shade All on the view menu bar).
5 In the Time and Range slider, set the start frame to 1 and end frame to
200.
6 Before you perform the lessons in this chapter, ensure that the Interactive
Creation option for primitives is turned off by selecting Create > Polygon
Primitives > Interactive Creation and Create > NURBS Primitives >
Interactive Creation. That is, ensure that a check mark does not appear
beside either of these menu items.
790 | Chapter 16 Fluid Effects