2010

Table Of Contents
non-hair simulation, such as chains or ropes. In this lesson, you create a hair
system to simulate a beaded curtain. To make the hairs look like beads, you
assign a Paint Effects brush to the hair. Then you modify the hair attributes
and set constraints so the hair behaves like a beaded curtain hanging from a
curtain rod.
In this lesson, you learn how to:
Make hair collide with an object
Assign a Paint Effects brush to hair
Set up hair constraints
Lesson setup
In this lesson, you work with a new empty scene and change the playback
range.
1 Select File > New Scene.
2 In the Time Slider change both the End Time value and Playback End
Time value to 300.
Setting up the curtain scene
In these steps you model a 2D curtain rod from a plane and attach hair to it.
Then you add and keyframe a sphere in the scene to later be used as a collision
object.
778 | Chapter 15 Hair