2010

Table Of Contents
4 Select Hair > Display> Current Position.
5 Click the button to rewind to the start frame and play the
simulation.
Watch how the hair collides with the collision constraints you created.
The hair at the front now rests on the torso and the hair at the back curls
under the torso, instead of intersecting it like it did before the collisions
were set.
6 Stop the simulation when the hair is relaxed. Should the hair be unruly
and not relax, you may need to increase the Stiffness or the Iterations in
the Dynamics section of the hairSystemShape1 tab of the Attribute Editor.
7 Select the hair, then select Hair > Set Start Position > From Current so
the hair respects the collisions at the start frame of the simulation.
770 | Chapter 15 Hair