2010

Table Of Contents
Set the U count to 26 and the V count to 22. These determine how
many hair curves within each UV range.
Set the Passive fill to 0. No passive curves will be used in this lesson.
The behavior of passive curves is interpolated between neighboring
active curves. For more information, see Passive hair curves in the
Hair guide.
Set the Randomization to 0.5. A value of 1 represents total
randomization of placement of hair curves on the surface, whereas a
value of 0 represents no randomization.
Set the Points per hair to 10. This sets the number of segments per
hair. More segments are needed to make long hair look natural or to
create complex short hairstyles. As you increase the number of
segments, you decrease the performance (speed) of the simulation.
Set the Length to 10. This value is relative to the world space units.
Both the Create Rest Curves and Edge Bounded options should be
turned off.
Turn the Equalize option on. This ensures the hair curves are evenly
distributed over the surface.
Click Create Hairs.
The hair is attached to the scalp and sticks out perpendicular to the
surface. You are looking at the Current Position of the hair, which is also
referred to as the dynamic position. Do not edit the hair curves in this
view; edit only in Start Position or Rest Position.
Creating hair on a surface | 759