2010

Table Of Contents
2 Select the Dynamics menu set.
Unless otherwise noted, the procedures in these lessons assume the
Dynamics menu set is selected.
3 Select File > New Scene to create a new scene before you start each lesson.
For those scenes that require you to open a file, the Hair scene files are
located in GettingStarted/scenes directory. The GettingStarted
directory is installed in the same location as your Maya software
application.
4 Select Window > Settings/Preferences > Preferences. Click Timeline under
Categories and make sure the Playback Speed is set to Play every frame.
Dynamic animation plays more accurately with this setting.
Also set the playback and animation end times to 10000. This ensures
you have lots of time to interact with the playback of the hair simulation.
5 If you have not already done so, copy the GettingStarted folder from
its installation location to your projects directory. Then, set the
GettingStarted directory as your Maya project. For more information,
see
Copying and setting the Maya project on page 25 in the Getting
Started with Maya guide.
6 We also provide a completed scene for each of the lessons in this chapter.
If you want to see the expected results of the lessons, you can open the
scenes located in the GettingStarted/Hair directory. The scene filenames
end with Finish.mb, for example, hairFinish1.mb.
Lesson 1: Creating a basic hairstyle
Introduction
You can create hair on NURBS and polygonal surfaces. For polygons, UVs
should be non-overlapping and fit between 0 and 1. Automatic mapping is a
quick way to achieve this. (See Automatic UV mapping in the Mapping UVs
Guide in the Maya Help.) In this lesson you are creating hair on a head model.
There are three sets of curves for the hair system.
This is the position of the hair at the start frame of the simulation.
When first created, the Start curves stick straight out from the
surface.
Start Curves/Posi-
tion
756 | Chapter 15 Hair