2010

Table Of Contents
that interpolate and affect Paint Effects. This scenario is slower to update
and takes a bit of time to set up.
select a few Current Position curves and loft a surface through them with
construction history.
extrude a circle down the curve to create a tube.
use the curves for output to another renderer that directly supports curve
rendering.
Consider outputting to both NURBS curves and Paint Effects if you want to:
use both the curves (for example, as particle emitters to simulate spray
flying off wet hair) and render using the integrated Paint Effects either
directly or by converting to polygons.
About hair simulation
This is the general workflow to create and animate hair:
create hair on models
style hair curves
modify hair attributes
set up hair shading/shadowing
render the scene
This chapter includes these lessons:
Lesson 1 Creating a basic hairstyle:
Introduction on page 756
Lesson 2 Creating a dynamic non-hair simulation: Introduction on page
777
Preparing for the lessons
To ensure the lesson works as described, do these steps before beginning:
1 Make sure you understand the basic concepts of modeling NURBS curves,
animation, and dynamics. For more information, see Maya Help.
About hair simulation | 755