2010

Table Of Contents
6 Select Edit > Reset Settings.
7 Set the following attributes:
Width: 10.5
Height: 16.5
Length: 6.5
8 Click Create.
A polygon cube appears in the scene.
9 Select the cube and open the Channel Box.
10 Set Translate to 400.581, 84.139, -90.849.
11 Set Rotate Y to 15.
12 Open the Outliner (Window > Outliner).
13 Expand flame_CNT.
14 Select pCube1 and middle-mouse drag it onto the locator node inside
flame_CNT.
Performing this step allows you to move the cube and locator together.
You can add vertices and model the cube to shape it look more like fire if you
choose. You can find polygon modeling tips in
Polygonal Modeling on page
71.
Now save this file and return to your original scene file. The proxy that was
once a single locator has now changed to a cube that is roughly the size of
the referenced fire effect.
748 | Chapter 14 Assets