2010

Table Of Contents
Creating Views
One advantage to creating a template for your asset is that you can create
multiple Views for it. You can use Views to customize which attributes certain
users can see in the Maya editors. For example, you can create a View that
limits an animator to only the door controls and wheel spin controls and
another View to limit a shader to only the trucks body materials and textures.
Not only do Views cut down the amount of editor clutter for each artist, but
it also adds a layer of protection so that users dont accidentally change an
attribute they shouldnt have control over.
To create a View for an animator
1 In the Asset Editor, select View > Add >
.
The Add View Options window appears.
2 Select Edit > Reset Settings.
3 Set the Name to Animator.
4 Set Layout Mode to Flat.
5 Click Apply and Close.
Maya creates a new View for the asset.
Notice that even though you created a new View, all the attributes are still
visible in the right column. Since we only want the animation controls visible,
we need to customize this View.
To customize a View
1 Open the Script Editor by clicking
.
NOTE If you prefer, you can also use any external text editing tool to perform
the following steps.
2 In the Script Editor, select File > Load Script.
A file browser appears.
3 Set Files of type to All types.
4 Navigate to the Assets folder and select emergency_vehicle.template.
Creating Views | 727