2010

Table Of Contents
To open the Asset Editor
1 In the Outliner, select Fire_truck_CNT.
2 Select Assets > Asset Editor.
The Asset Editor appears.
The Asset Editor allows you to manage all the containers and templates in
your scene from a single interface. From the Asset Editor you can publish and
unpublish attributes, change published names, bind and unbind attributes to
published names, and create templates and views.
The Asset Editor is divided into two columns. The left column shows you all
the containers in your scene in a format similar to the Outliner. The right
column shows you all the published names associated with a container. In
order to see the published names for a container, you have to pin a container
first.
To pin the fire truck container
1 Select Fire_truck_CNT in the left column.
2 Click the pin icon (
).
The fire trucks published names appear in the right column.
Now that youve pinned the fire truck container, you are ready to create a
template.
To create a template
1 In the Asset Editor, select Template > Save As.
A file browser appears.
2 Navigate to the assets folder.
3 Set the File name to emergency_vehicle.
4 Click Save.
Maya creates a template file.
Notice that once you create a template file, the small arrows next to the
published names in the right column change from red to green. This signifies
that these published names come from the template and are currently bound.
726 | Chapter 14 Assets