2010

Table Of Contents
3 In the Create Container options window, select Edit > Reset Settings.
4 Under Create Container Effect, set the Name to Fire_truck_CNT.
5 Under the Include Options, turn on Include Shaders and Include
Hierarchy, and set the hierarchy to Below (including shapes).
Setting these options ensures that everything the firetruck needs to
maintain its current appearance is packaged into the container.
6 In the Publish Options, turn on Root Transform and Root Attributes.
Setting these two options automatically publishes Fire_truck_GRP as the
containers root node (thus allowing it to be a parent or child in a scene)
and publishes its attributes to the container so that they can be tweaked
from the containers interface.
7 Click Apply and Close.
Maya encapsulates the fire truck in a container.
Publishing attributes
Now that the fire truck is encapsulated, you can publish attributes from the
individual pieces to make them available at the container level.
A published attribute on a container is bound to an attribute of the object
inside. When a user changes the published attributes value, the value of the
corresponding internal attribute is changed as well. You can choose to publish
720 | Chapter 14 Assets