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Some nodes display with a line connecting them. This denotes that they
are in a hierarchy and have a dependency structure based on how they
were originally grouped.
For the temples column objects, the hierarchy displays each of the named
objects under a node labelled group1. Group1 is the parent node for this
hierarchy of objects.
In Maya, when the parent node (sometimes referred to as the root node)
is moved, rotated, or scaled in any way, the child nodes (sometimes
referred to as the leaf nodes) underneath are also affected.
When you select objects at the top level of a hierarchy and move them,
the objects within the hierarchy or group follow.
NOTE This system of nodes, attributes, and hierarchies may initially appear
somewhat complex, but it is one of the most powerful features of Maya. The
node based architecture provides flexibility and power to create complex
models, shaders, and animations.
To rename the parent node in the Hypergraph
1 In the Hypergraph, click on the group1 node so it becomes active.
In the scene view, all of the objects in the column group become selected
as a result of selecting the group at the top (parent) level of the hierarchy.
2 In the Hypergraph, right-click the top node representing group1 and select
Rename from the pop-up menu.
A small text box appears in the node.
3 Enter Column as the new name.
Now that the column is grouped, you need to position it at one corner of the
temple base.
To position the column on the temple base
1 Change the display of objects to wireframe mode by tapping the 4 key
on your keyboard.
This is a keyboard shortcut. Instead of selecting the item from the menu
you can use a single key to implement the command.
54 | Chapter 2 Maya Basics