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Table Of Contents
2 In the Polygon Cube Options window, select Edit > Reset Settings and
then set the following options:
Width: 1.75
Height: 0.6
Depth: 1.75
Leave the other options at their default settings.
NOTE If the Polygon Cube Options window does not appear, ensure that
the Interactive Creation option for primitives is turned off by first selecting
Create > Polygon Primitives > Interactive Creation so that a check mark does
not appear beside this menu item.
3 In the Polygon Cube Options window, click Create.
Maya creates a cube primitive and positions it at the origin.
4 In the side view, move the cube upwards (Y axis) so it rests on the top
surface of the temple base.
You can do this using the Move Tool or with the Channel Box. If you
use the Channel Box, enter a Translate Y value of 2.3.
You may find it useful to dolly or tumble the scene view to obtain a better
viewpoint.
5 In the Channel Box, rename the cube columnPedestal.
To create a polygonal cylinder for the shaft
1 From the main menu, select Create > Polygon Primitives > Cylinder >
.
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