2010

Table Of Contents
Time (seconds)Frame
0.1253
1.024
10.0240
You can find the time elapsed in the animation at any frame by
calculating this formula with a desktop calculator:
For example, if the frame rate is 24 frames/second and the animation is
at frame 1, the elapsed time is 1 divided by 24, or 0.0417. At frame 6, the
elapsed time is 6 divided by 24, which equals 0.25. Note that if your frame
rate was 30 frames/second the calculated values would be different.
7 Go to the start time and play the animation. Balls scaleY attribute
increases as the time increases:
Ball.scaleY (time + 1)Time (seconds)Frame
100
1.04170.04171
1.08330.08332
1.1250.1253
2.01.024
11.010.0240
Maya executes the expression each frame. This causes the object size to
scale along its Y-axis, stretching its height during playback.
Creating expressions to control a single attribute | 629