2010

Table Of Contents
The scene contains a model named Dino. Although Dino is a polygonal
model, the 3D Paint Tool works on all surface types: polygonal, NURBS,
and subdivision surfaces.
To prepare for this lesson, we assigned a Blinn material named DinoSkin
to the model. In Maya, you can paint a surface only if it has a material
assigned to it. We also gave the Blinn material a green color. A color is
optional, but it provides a base color for the texture you will paint.
Finally, we made other preparations to Dino so you can use the 3D Paint
Tool successfully. Youll learn about the preparations in
Preparing UVs
for painting
on page 621.
3 Save the scene in your default scenes directory (File > Save Scene As).
This lesson works best when you start with a saved scene. When you use
the 3D Paint Tool, Maya automatically creates a directory to store the file
texture that will be created from your painting. By saving the scene, you
ensure that Maya can locate the directory and file texture that it creates
automatically.
4 Select Display > UI Elements > Tool Settings. This displays a Tool Settings
panel where the Channel Box is normally located. You will be working
with this panel throughout the lesson.
Preparing for painting
1 Select Dino. You can paint only on selected objects. When you actually
use the 3D Paint Tool, the wireframe of a selected object is not
highlighted. You can check the Outliner to be sure the object is selected.
2 Select Texturing > 3D Paint Tool. The following warning appears on the
Command Feedback line:
Warning: Some surfaces have no file texture assigned to the
current attribute.
Preparing for painting | 609