2010

Table Of Contents
pCube2 - Translate Z: 2
pCube3 - Translate Z: 0
pCube4 - Translate Z: 2
pCube5 - Translate Z: -1
pCube6 - Translate Z: 1
Creating hinge constraints
A Hinge constraint constrains rigid bodies along a specified axis. You can use
a Hinge constraint to create effects such as a door on a hinge, a link connecting
train cars, or a pendulum of a clock. In this example, the Hinge constraint
constrains the plank to a position in the scene view.
In the following steps, youll add Hinge constraints to the center of the planks,
which automatically turns the plank into a rigid body. You will do this for
each plank. By default, Maya automatically creates a rigid body when you use
a field or rigid body constraint to control its motion.
To create a hinge constraint
1 Select Soft/Rigid Bodies > Create Hinge Constraint >
.
2 In the Constraint Options window, set the following options:
Initial Orientation X, Y, Z: 0 90 0
Leave the options window open.
556 | Chapter 10 Dynamics