2010

Table Of Contents
Work with particle attributes.
Color particles.
Use a color ramp to add colors to the particles.
Render the particles using hardware rendering.
Creating an emitter
Emitters create particles as an animation plays. The emitter controls the
position, direction, quantity, and initial velocity of the emitted particles when
they are born. After particles are born, the attributes of the particle object
control their appearance.
You can make a standalone emitter, or you can make a surface, curve, and
even another particle an emitter. You move an emitter the same way you
move any geometry, such as setting keys or parenting it to a moving object.
In the next steps, you create a circle and emit particles from it.
To create a particle emitter
1 Make sure youve done the steps in
Preparing for the lessons on page 535.
2 Set the start frame to 1 and end frame to 120.
3 Select Create > NURBS Primitives > Circle >
. In the options window,
set the following options and click Create:
Radius: 4
Number of Sections: 25
Creating an emitter | 537