2010

Table Of Contents
4 Go to frame 150.
5 Dolly myCamera to create a view similar to this:
6 Set another key.
7 Play the animation to see the camera dolly toward the table for the first
150 frames.
At this point, feel free to experiment with keying changes in the view
resulting from tumbling and tracking the camera. Excessive animation
of tumbling and tracking creates a dizzying effect that is a common
mistake of inexperienced artists. In general, its best to keep camera
animation simple except when you are striving for an unusual effect.
Beyond the lesson
In this lesson, you were introduced to some basic techniques related to lights
and cameras in Maya. You learned how to:
Place two types of lights in your scene and edit their attributes.
In addition to the directional light and spotlight you created in this lesson,
Maya has several other types of lights for creating nearly any type of natural
or artificial lighting. You might use as few as two lights or as many as 10
to get the look you want. Generally, the more lights you create, the longer
the rendering will take.
In addition to the light fog effect you created in this lesson, you can also
create Glow, Halo, and Lens Flare light effects with a similar workflow. To
see these effects, the light must point toward the camera view.
In some situations, you might want to prevent a light from striking a
surface in its path. For example, your scene shows a person leaning against
a wall in an outdoor night setting. You might want to light the wall with
dark, shadowy spotlights, and the persons face only with a brighter, soft
Beyond the lesson | 499