2010

Table Of Contents
If you are intent on perfecting shadows in your future projects, try various
combinations of values for Resolution and Filter Size. For this lesson, the
default values are satisfactory because the shadow edge has minimal
contrast. If you create shadows with sharp contrast at the edges, altering
the default values will be more desirable.
Creating additional cameras in a scene
Elsewhere in this book, youve used the default perspective camera to examine
and render your modeling and animation work in progress. In some situations,
it is convenient to create and use additional cameras.
For example, you might want to render the scene from two different camera
views to compare the results. Alternatively, you might want to use the default
camera for interactive modeling and animation and the second camera strictly
for rendering the scene. In the next steps, you create an additional camera
and manipulate its view of the scene.
To create a second camera for the scene
1 Select Create > Cameras > Camera. This creates a perspective camera with
an icon representing it at the center of the grid.
2 In the Channel Box, change the name of the camera to myCamera.
Even though youve created a new camera, you are still looking at the
scene through the default perspective camera named persp. You will view
the scene through myCamera after you position it in the next step. If
you were to view the scene through myCamera now, you would see a
disorienting view of the back wall and floor. The cameras icon points in
the direction of the cameras view.
The scenes default persp camera has no icon. An icon is displayed only
for a camera you create.
3 Use the Show Manipulator Tool (select Modify > Transformation Tools
> Show Manipulator Tool) to position myCamera roughly in this position:
496 | Chapter 9 Rendering