2010

Table Of Contents
8 Select Edit > Undo (see Edit > Undo, Redo, Repeat) to restore the file
texture connection you deleted.
9 In Hypershade, right-click the center of the phongE1 swatch and select
Rename.
10 Type: Orange.
Renaming is not as important in this scene as it would be in more complex
scenes with several materials.
The Rename operation is one of several useful menu items that appear
when you right-click a material swatch. Another handy menu item is
Assign Material to Selection. You can use this operation to assign a
material to multiple selected objects rather than assign it one object at a
time.
Creating a texture within the Hypershade editor
To mimic the skin of an orange, you will add a bump map texture. A bump
map creates the illusion that the surface has bumps or other types of surface
relief. You will map the texture using the Create Bar in Hypershade.
The Create Bar is similar to the Create Render Node window you have used
already. It is built into Hypershade for greater convenience.
Create Render Node appears at the top, by default. Next to the heading is an
arrow icon. If you click this icon, you switch to the Create mental ray Nodes
mode. In this case, leave the Create Maya Nodes selection turned on.
The Mayakist logo file texture is a 2D texture, which wraps evenly around the
surface. Next, you create a 3D texture. A 3D texture is for making objects
appear to have been carved out of a solid substance, such as marble or wood.
Creating a texture within the Hypershade editor | 477