2010

Table Of Contents
The Normal option means Maya will stretch the texture evenly around
the surface. The other settingsProjection and Stencilare other ways
you can apply a texture. You will learn about these settings at the end of
the lesson.
3 In the 2D Textures list, click the File button once.
At this point the system may prompt you with the warning that The
IPR file does not have enough information to support your most recent
change. Select Close the IPR file and stop tuning. The file1 node
appears in the Attribute Editor.
The file texture also causes the sphere to turn white in the scene view
and black in a rendered view. This is a temporary color until you specify
the actual file name of the file texture.
4 Click the folder icon to the right of the Image Name attribute. A browser
window opens with the path set to a default directory called sourceimages.
Maya looks for source images in a default sourceimages directory.
However, Maya can use file texture images anywhere on your workstation
or local network. For example, you could have them on a central disk
drive that is shared among your coworkers.
5 Navigate to the GettingStarted\Rendering\sourceimages directory and
open Render_Mayakist.iff.
6 In the Render View window select IPR > Redo Previous IPR Render.
The file texture with a Mayakist logo now appears on the sphere. The
logo is somewhat jagged, which will simulate the look of an ink stamp
on rough orange skin.
7 In the Attribute Editor, click the place2dTexture1 tab.
The place2dTexture1 tab is a node with attributes that control the textures
position on the surface.
Assigning textures | 473