2010

Table Of Contents
The scenes perspective view also has two settings turned onShading >
Smooth Shade All and Shading > Hardware Texturing (Hotkey: 6)which
let you see the shading changes you are about to make.
Assigning a shading material
In the next steps, you create a material and assign it to the surface. A material
is a collection of attributes that define color, shininess, and other surface
characteristics.
To assign a material to an object
1 Before you create a new material, right-click the sphere and select Material
Attributes.
The default material attributes appear in the Attribute Editor.
The default material assigned to the sphere (and all other surfaces) is a
type of material called Lambert. The material displays the surface with
gray shading. You should not edit the default shading material.
2 Right-click the sphere and select Assign New Material > Blinn to create a
new material for the sphere.
The new materials attributes appear in the Attribute Editor.
A Blinn material gives a surface a shinier look than a Lambert material.
Blinn is a good choice for creating a variety of surface appearances.
Knowing which material type to use for a particular surface comes with
practice. Fortunately, you can change the material type later on, so you
do not need to make a decision now. You will learn more about material
types later in the lesson.
3 In the Attribute Editor, click the gray box to the right of Color to open
the Color Chooser.
Assigning a shading material | 467