2010

Table Of Contents
The message displayed at the bottom of the IPR Render View window
states Select a region to begin tuning. In the next step, you create a
subregion of the image to render using IPR.
4 In the Render View, select View > Frame Image to resize the Render View
window so it fits closely to the rendered image.
To select a subregion to render using IPR
1 In the Render View, drag a selection box around the small area
surrounding the apple, counter, and wall as shown:
When using IPR, this selected region updates as you alter any shading,
texture, or lighting attributes. Selecting a smaller region quickens the
update. You can select regions throughout the image to see those areas
update.
2 In the scene view, right-click the wall and select Material Attributes to
display the Attribute Editor for the Lambert shader you applied to the
wall.
3 Click the Color box and change the color to green.
The area within the selected region of the Render View updates
immediately as you alter the color; the wall turns green.
When you drag within the color wheel of the Color Chooser window,
the selected region updates occur immediately.
454 | Chapter 9 Rendering