2010

Table Of Contents
In the Color Chooser window, select a beige color and click Accept.
NOTE Materials and textures displayed in the perspective view do not
show their true appearance. To see the accurate appearance of the texture
you must render the scene.
To connect a ramp texture to the apple surface
1 Right-click the apple and select Material Attributes from the marking
menu.
The Attribute Editor updates to display the appleSkin_blinn material
properties.
2 To the right of the Color slider, click the Map button.
The Create Render Node window appears and lists the various texture
patterns you can connect to the Color attribute of the Blinn material
assigned to the apple.
3 From the list of 2D textures, click Ramp.
Refining shading materials for objects | 447