2010

Table Of Contents
The counter, wall, and apple stem all have a matte Lambert surface, while
the apple has a shiny Blinn surface. There are many other attributes you
can set to change the appearance of these objects, which youll explore
in the next section.
Refining shading materials for objects
You can refine the shading materials in the scene to make the objects appear
more realistic. In the next steps you connect (or apply) a procedural texture to
the counter, and a ramp texture to the apple. These textures are connected to
the color attribute of the shading material for each surface to provide natural
surface variation. When you connect textures, you create shading networks.
Youll learn more about shading networks in a later lesson.
A procedural texture is a 2D or 3D texture calculated based on an algorithm
or mathematical formula. It can be useful for creating random patterning. A
ramp texture is a 2D texture or color gradient in which the color or grayscale
value changes across the image.
To connect a procedural texture to the counter surface
1 In the perspective view, right-click the counter surface and select Material
Attributes.
The Attribute Editor for the counter_lambert material appears.
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