2010

Table Of Contents
6 Click Accept to close the window.
7 In the Attribute Editor, rename the lambert shading material to
appleStem_lambert.
To create materials for the apple
1 Right-click the apple and select Assign New Material > Blinn from the
marking menu.
The Attribute Editor updates to display the attributes for the Blinn
material.
A Blinn material gives the apple a shiny appearance.
2 Click the gray box to the right of Color.
The Color Chooser window appears.
3 Click inside the color wheel and drag to a red color.
The apples surface updates to the same color you select in the Color
Chooser.
4 Click Accept to close the window.
5 In the Attribute Editor, rename the Blinn shading material to
appleSkin_blinn.
Creating shading materials for objects | 443