2010

Table Of Contents
6 In the Transfer Maps window, set the following:
Under Connect Output Maps, set Connect maps to to Assigned shader.
Under Maya Common Output, set Map width and Map height to
1024 and Sampling quality to Medium (4x4).
7 Click Bake and Close.
Maya generates a normal map.
NOTE It may take a few minutes for Maya to generate the normal map.
Viewing a normal map
Now that Maya has generated the normal map, you need to change the render
mode to High Quality Rendering mode to see it.
To view the normal mapped texture
1 Select the high resolution toad model hide it by pressing
Ctrl +
H.
2 In the panel menu, select Renderer > High Quality Rendering.
Now you can see the low resolution model with the detail of the high
resolution model applied as a texture.
3 Tumble the view around the toad.
The light on the surface reacts appropriately to all the details on the
texture, without any loss in performance.
Viewing a normal map | 435