2010

Table Of Contents
Creating a Normal Map
A normal map is a type of transfer map, meaning that it is a texture created
from a polygon object. Different transfer maps handle the conversion from
polygons to textures in different ways. A normal map captures the surface
normal information of the source mesh and uses it to light the target mesh.
To set a base material for the target mesh
1 Right-click the mesh and select Assign New Material > Blinn from the
marking menu.
Maya applies a default Blinn shader to the low resolution mesh.
2 Close the Attribute Editor.
To show the high resolution mesh
1 Open the Outliner (Window > Outliner).
2 In the Outliner, select hi_res_toad.
3 Select Display > Show > Show Selection.
Both meshes appear in the scene overlapping each other.
4 Deselect the high resolution mesh.
432 | Chapter 8 Polygon Texturing