2010

Table Of Contents
Open the scene for the lesson
To create a normal map you need two files, the source and the target. The
source model is generally a higher resolution and more detailed version of
the target model. The target has the geometry you actually want for your
scene.
To open the high resolution model
1 Select File > Open Scene.
2 Navigate to GettingStarted/UVMapping and select Toad_hi_res.mb.
3 Click Open.
A high resolution polygonal toad model appears in the scene.
4 Tumble the view around the toad model.
Maya may respond slowly because the mesh is highly detailed. You can
see exactly how detailed it is by turning on the Poly Count display.
To turn on the Poly Count display
1 Select Display > Heads Up Display > Poly Count.
The Poly Count Options window appears.
2 Select Edit > Reset Settings.
430 | Chapter 8 Polygon Texturing