2010

Table Of Contents
A normal map differs from a texture map in that it produces a multi-channel
image (shown below) based on the normals of the high resolution (source)
mesh. This information is used to light the mapped details on a low resolution
(target) mesh convincingly, even though the surface itself is relatively flat.
In this lesson you learn how to:
Create and apply a normal map.
Display the poly count for a scene.
Set the Search Envelope for a target mesh.
Set Default Rendering mode and High Quality Rendering mode.
Lesson setup
To ensure the lesson works as described, do these steps before beginning:
1 Make sure youve done the steps in
Preparing for the lesson on page 362.
2 Select the Rendering menu set.
3 Select Rendering > Default Quality Rendering from the panel menu.
Lesson setup | 429