2010

Table Of Contents
You can apply a basic checker texture to find problem areas.
You can cut UV edges in obscure areas to create a seam for unfolding.
You can pin a UV and unfold a mesh in all directions or constrained to a
single direction.
You can partially unfold a UV mesh with the UV Smooth Tool.
You can relax UVs to fix problem areas.
Lesson 3: Normal mapping
Introduction
Normal mapping is a technique in which you use a high resolution mesh to
generate a map for a low resolution mesh. High resolution meshes are made
up of more geometry and can be very taxing in an environment where
resources are at a premium (for example, in a large scene with other high poly
objects, or on a system with limited processing power). As a result, performance
can suffer greatly. Normal mapping is commonly used in these situations to
capture the detail of a high resolution mesh with the geometry of a low
resolution model.
428 | Chapter 8 Polygon Texturing