2010

Table Of Contents
NOTE When reusing a texture for a mirrored appendage (Right Arm or Right
Foot), you must flip the UVs in the UV Texture Editor to fit the texture. You can
do this by selecting all the UVs and clicking the Flip UVs in the U Direction button
( ) in the UV Texture Editor.
Beyond the lesson
In this lesson you learned how to unfold a UV mesh so that you can create a
texture for a complex organic mesh.
You can divide a mesh into parts for texturing.
You can create a planar mapping of UVs.
Beyond the lesson | 427