2010

Table Of Contents
Once youve created associated texture files, you need to apply them to your
model. For the purposes of this tutorial, textures have been provided for you
in the sourceimages folder.
To apply the texture for the torso
1 In the perspective view, right-click the torso and select Assign New
Material > Lambert from the marking menu.
The soldiers torso turns matte grey.
2 Open the Attribute Editor and select the lambert tab.
3 Change the name of the lambert material to Mat_Torso.
4 Click the box next to Color.
The Create Render Node window appears.
5 Click File.
6 Click the file icon next to the Image Name field.
A file browser appears.
7 Navigate to the Getting Started folder and select
UVMapping/sourceimages/soldier_torso.tif.
The body armor texture is applied to the soldiers body. If the texture is
not aligned or sized correctly you can adjust the UVs in the UV Texture
Editor using the Scale Tool in the Toolbox. If the texture does not appear
in the scene, press 6.
424 | Chapter 8 Polygon Texturing