2010

Table Of Contents
6 Select the Scale Tool and scale the UVs so that they fit in the upper right
corner of the UV space.
The UV mesh for the soldiers head now has no UV faces overlapping. This
allows you maximum control over what shows up in each portion of the head
when you create the texture map for the soldier.
As with the rest of the body, you can now output these UV meshes to an
external file to paint a texture on them. For information about how to do this,
see
Outputting UVs on page 402.
Applying Textures
Now that youve outputted all your UV meshes, you can import them into
an external image editor to create a texture.
Applying Textures | 423