2010

Table Of Contents
To fix the mouth
1 In the perspective view, right-click the head and select Edge from the
marking menu.
2 Shift-select the 4 edge loops around the mouth. You can do this quickly
by Shift + double-clicking one edge in each loop.
3 In the UV Texture Editor, Ctrl + right-click the UV mesh and select To
UV from the marking menu.
The edges selected around the mouth are converted to the UVs selected
around the mouth.
Fixing problem areas | 421