2010

Table Of Contents
To unfold the helmets UV mesh
1 In the UV Texture Editor, right-click the face mesh and select UV from
the marking menu.
2 Select the UVs down the center of the face starting from the tip of the
helmets rim to the bottom of the neck.
3 In the UV Texture Editor, select Polygons > Unfold > .
The Unfold UVs Options window appears
4 Set Pin UVs to Pin selected UVs.
5 Click Apply and Close.
The face unfolds evenly across the texture space.
Sewing UV Edges | 415