2010

Table Of Contents
Notice that because you started with a cylindrical mapping, the checker
pattern on the sides of the head arent warped like in the previous
examples. Unfortunately, if you tumble the camera you can see that the
top of the head is now warped. In this particular case this is preferable
and you will see the reason why later.
If you turn on texture border display by clicking the texture border display
icon (
)in the UV Texture Editor, and re-examine the top of the helmet,
you can see that a few edges that are not on the line of symmetry are colored
thick blue. This indicates that they are on the border of the UV mesh and will
cause a seam. You can fix this by sewing these overlapping UV edges together.
To sew UV edges
1 Right-click the helmet and select Edge from the marking menu.
2 Shift-select the two thick blue edges at the top of the helmet that are not
on the line of symmetry.
Sewing UV Edges | 413