2010

Table Of Contents
As with the torso and arms, you can now output these UV meshes to an
external file to paint a texture on them. For information about how to do this,
see
Outputting UVs on page 402.
Sewing UV Edges
Depending on the mapping you start with, you may sometimes find that your
UV mesh is broken up in ways that can ruin your final result. In these cases,
you can manually sew UV edges back together.
To map the head to the UV space
1 Select the head and select Create UVs > Cylindrical Mapping.
Sewing UV Edges | 411