2010

Table Of Contents
9 Navigate to GettingStarted/UVMapping and enter the name left_arm_UVs.
10 Set Image Format to GIF.
11 Click Save.
12 Click OK.
Like the torso you did in the previous step, Maya outputs a .gif file
containing the UV mesh. You can import this file into an image editor
and use it as a template to create a texture.
Now repeat the entire procedure for the right arm. Note that you do not need
to output the UVs for the right arm because it will use the same texture as the
left arm.
Although you could handle the legs the same way you handled the arms
(cutting them into two pieces), you can also treat the entire lower body as a
single mesh. You can follow the same procedure as above, except for the
following:
Select the edges down the rear until directly underneath the groin then
select the edges on the inside of each leg. Cut these UV edges.
Unfolding with constraints | 409