2010

Table Of Contents
You can now open this file using an external image editor and paint your
texture using the mesh as a guide.
NOTE If your image editing software does not support Maya .iff images, you can
change the image format in the UV Snapshot options window and then export
the file again.
Unfolding with constraints
Sometimes you only need to unfold a UV mesh in one direction. This is
especially useful when there is only a single seam.
To make things easier, you can use one of Mayas Saved Layouts to keep both
the Perspective view and the UV Texture Editor in view simultaneously.
To view the perspective view and UV Texture Editor simultaneously
1 Close the UV Texture Editor window.
2 In the panel menu, select Panels > Saved Layouts > Persp/UV Texture
Editor.
The perspective view and UV Texture Editor appear side-by-side in the
viewport.
404 | Chapter 8 Polygon Texturing