2010

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4 In the UV Texture Editor, scale the UV mesh so that it fits inside the
upper-right square of the UV Texture Editor.
This step is necessary because a UV snapshot only captures what is in the
1 x 1 UV texture space (the upper right corner).
5 Right-click the torso in the perspective view and select Object Mode.
6 Select the torso.
7 In the UV Texture Editor, select Subdivs > UV Snapshot.
The UV Snapshot options window appears.
8 Click the Browse button.
A file browser appears.
9 Navigate to GettingStarted/UVMapping and enter the name torso_UVs.
10 Set Image Format to GIF.
11 Click Save.
12 Click OK.
Maya creates a file named torso_UVs.iff in the Getting Started folder. If you
open this file, you can see the exported UV mesh.
Outputting UVs | 403