2010

Table Of Contents
Notice that all the faces for the torso are red. This is because the faces of the
front and back of the torso are overlapping. If you tried to apply a texture to
the UV mesh like this, you would get the exact same image on the front and
the back of the torso.
To fix this, we need to unwrap the texture so that front and back no longer
overlap.
Unfolding a UV mesh
Unfolding a UV mesh is the process of cutting a mesh so that you can lay its
entire surface area flat. However, before you do this, you want to make sure
your UVs are spread out evenly along the surface. You can do this by applying
a basic checker pattern to the mesh.
To apply a checker pattern to the torso
1 Right-click the torso and select Assign New Material > Lambert.
2 Open the Attribute Editor.
3 In the lambert tab, set the lambert field to checker_pattern.
4 Click the box next to Color.
The Create Render Node window appears.
5 Select Checker.
6 Press 6 to enter Smooth Shade mode.
The torso is covered in a checker pattern.
Unfolding a UV mesh | 397