2010

Table Of Contents
In this lesson you learn how to:
Divide a mesh into separate parts for texturing.
Assign a basic checker pattern to judge the quality of a mapping.
Create a planar mapping.
Cut UV edges.
Unfold a UV mesh using the Unfold option.
Fix an unfolded mesh using the Smooth UVs tool.
Lesson Setup
To ensure the lesson works as described, do these steps before beginning:
Make sure youve done the steps in
Preparing for the lesson on page 362.
Select the Polygons menu set by selecting it from the pull down menu on
the status line.
Open the scene file named Soldier.mb.
This file can be found in the GettingStarted directory that you set as your
Maya project.
GettingStarted/UVMapping/Soldier.mb
The scene contains a polygon soldier.
In the panel menu, select Panels > Saved Layouts > Persp/UV Texture Editor.
Your view is split between the perspective view and UV Texture Editor.
390 | Chapter 8 Polygon Texturing