2010

Table Of Contents
The Move Tool manipulator icon appears over the selected UV shell.
7 Drag the green (Y axis) and red (X axis) Move Tool manipulator handles
to reposition the UV shell so it matches the displayed texture image.
The position of the texture updates on the cracker box model in the scene
view as you do this.
8 Select one UV on the other remaining UV shell.
The UV coordinate appears highlighted.
9 Convert the UV selection to a shell selection by pressing the Ctrl key and
right-clicking in the UV Texture Editor. Choose To Shell from the marking
menu that appears.
The selection changes from a single selected UV to selecting the entire
UV shell.
10 In the UV Texture Editors toolbar, click one of the Rotate UVs buttons
to rotate the UV shell so it appears in the same orientation as the texture
image. (Click the other Rotate UVs button to rotate it in the opposite
direction.)
Working with UVs in the UV Texture Editor | 385